[ARENA] Interactivos?'13: Tools for a Read-Write World -- deadline 15 Jan
Quarta-Feira, 9 de Janeiro de 2013 - 20:40:34 WET
Interactivos?'13: Tools for a Read-Write World is a collaborative
workshop taking place 14-26 April, right after LGM2013. The aim is to
prototype tools to design, edit, draw and write together:
If your proposal is one of 8 selected, you're invited to Madrid to
develop the project with a team of dedicated volunteers plus support
team. Don't miss the deadline: Next week 15 January!
Interactivos?'13 Tools for a Read-Write World
Medialab-Prado and The Libre Graphics Research Unit are looking for
projects to be collaboratively developed during a two weeks workshop to
be held in Madrid, 15-27 April 2013.
We are interested in your ideas for tools to design, edit, draw and
write together. This edition focuses on (re)inventing a Libre Graphics
workflow that supports collaboration and exchange.
The workshop will be a collective platform for research, production, and
learning. It supports the development of prototypes based on selected
proposals. The work will be carried out in multidisciplinary groups
comprised of the project leaders and interested collaborators. A team of
advisors provides conceptual and technical advice.
Interactivos?'13: Tools for a Read-Write World is organised in the
context of the The Libre Graphics Research Unit, a collaboration between
Constant (Brussels, Belgium), Worm (Rotterdam, Holland), Piksel (Bergen,
Norway) and Medialab-Prado (Madrid), funded with support from the
European Commission. This project brings together typographers,
web-designers, illustrators, graphic designers, cartographers, writers,
artists and programmers and proposes a wide variety of activities, from
theory to practice, through written texts, research meetings,
experimental prototyping, seminars and workshops.
Interactivos?'13 happily coincides with the yearly Libre Graphics
Meeting (April 10-13, 2013) to an international gathering of users and
developers of Free, Libre and Open Source software for creative work.
Project selected to be developed on the Interactivos?'13 workshop will
presented within Libre Graphics Meeting.
Introduction to the topic
Designers, illustrators and other artists depend largely on digital
tools to create their work. They operate on bits and bytes that can be
potentially viewed, copied or published instantaneously, and without
loss. Their practice has become networked and distributed, challenging
conventional ideas about who might call herself a specialist and what
counts as a professional job.
Relations between users and producers have radically changed, or at
least in theory. In a Read-Write world, any user has permission to view
or make changes to files, has the ability to link materials, learn from
them and blow them apart. In this workshop we want to explore how tools
for creative work can take advantage of the kind of multi-directional
workflows that have opened up.
To develop, design and produce shareable content, many different
practices of knowledge need to work together. Tools function as probes
in a multi-way web of connections, where communication technologies,
digital materialities, systems for distribution and production conflate.
We take the notion of "Read-Write" to extend beyond just the "canvas"
(the pixels of an image, the contents of a document), into software
itself, and the related standards, platforms, frameworks, hardware and
ways-of-doing. As soon as we start thinking about what images we want to
make, what languages we need to speak or what fonts we will use, we
might understand which new interfaces to design, or how we can invent
other ways of printing and drawing. Tools shape practice which in turn
shape tools; tools developed for one purpose may lead to unexpected uses
in another practice.
Tools are cultural objects that we think deserve your attention. They
are not just a way to get a job done but they constitute a vital part of
your creative practice. In the shape of a paint brush, the kink of a
bezier curve, the change that a filter exerts over an image, they make
your work what it is. Unfortunately, tools often suffer from
overdetermined functionality and are full of assumptions. They are
shaped by conventional models of production and distribution,
conditioning your practice in terms of divisions of labour, vocabulary
and medium. While physical tools can be easily altered or combined with
the help of some gaffer-tape, digital tools are hard to penetrate, even
more if they appear 'easy to use'. Paradoxically use-driven development
and notions of "good design" can tend toward normalization that make
unforeseen usage hard. On a technical level but also legally you are
shielded off from tinkering, even if you use these tools every day to
make your own work.
This explains why we find the lively culture of development that grew
out of the Free Software movement, inspiring. It sparked the creation of
new tools informed by a new type of practice: collaborative editing
software, versioning systems for shared software development, secure and
reliable web applications and much more. Because the source code of the
programme is available to any user, F/LOSS tools are virtually
polymorphic: they welcome divergence, alteration and exchange. Our
enthusiasm for these characteristics also links to a history of art
filled with creative collaborations of many sorts and to a long
tradition of artists re-inventing their tools. The popularity of
projects such as Processing, OpenFrameworks, ImageMagick, Arduino and
PureData shows how productive it can be to take technology out of the
confined box of pre-defined applications. Designers program posters,
software developers perform live-code, artists develop software-art. And
more importantly, interdisciplinary teams work together in-between
technology, science and visual production.
GIMP, a software for pixel-image editing; Scribus, a professional layout
and publishing software and Inkscape, an open source SVG graphics
editor, are just a few of the tools available for those who want to
design and publish with Free Software. They form just a tip of the
iceberg of the many excellent F/LOSS-tools for creative work that are
around. While we are grateful that those applications are being actively
developed the Libre Graphics community, we think that simply replacing
proprietary tools by F/LOSS does not do justice to the possibilities
To make our toolbox relate to the world in more interesting ways, we
need to go beyond bug reports and feature requests, and this is
precisely why we hope you will participate in Interactivos?'13: Tools
for a Read-Write world. Designers, developers and authors: Put your
knowledge, skills and experiences together and imagine future tools. You
will change your practice along with it.
Orientation of the projects
We are interested in your ideas for tools to design, edit, draw and
write together. How can we collaboratively produce books, leaflets,
posters, websites, stickers, fonts, maps, data-visualisations? We are
interested in projects that are radically open, that start from a
collaborative practice rather than adding a 'blog this'-button as an
This edition of Interactivos is dedicated to tools. Proposals for new,
re-appropriated or re-combined software, hardware, standards, formats,
scripts, platforms are welcome; they can be digital, physical, local,
networked or bridge between.
We are looking for proposals for digital and physical tools that support
the production of federated, distributed and shareable content.
At the workshop we assume you will work with Free, Libre and Open Source
software, that your projects support Open Standards and that results
will be made available under a type of license that invites
re-appropriaton, re-use and distribution.
From among the submissions received a maximum of 8 projects will be
selected to be produced in a two week workshop at Medialab-Prado in
The chosen projects will be developed with the aid of several advisors
and assistants in addition to a large group of collaborators.
The open call is aimed at typographers, web-designers, illustrators,
graphic designers, cartographers, writers, artists and programmers, or
to any other person interested in the theme of the workshop.
Proposals may be presented by individuals or groups. Each participant or
team may present as many projects as they wish.
Selected projects must be open to the participation of other interested
collaborators who will be able to contribute to the production of the
prototypes during the development of the workshop.
Therefore, there are two levels of involvement in the workshop:
1 - as a project leader
2 - as a collaborator in any one of the selected projects
Once the projects have been selected, the second step in the process
will involve a new call for those people who would like to participate
as collaborators The call for collaborators will be open from February 5
to April 9 at Medialab-Prado's website.
General Information about the Workshop
During the workshop, various activities will be scheduled, such as
talks, presentations, seminars or specific mini-workshops. Work days
will be adapted to the specific needs of the projects in conjunction
with the activities ongoing at Medialab-Prado.
Opening hours: 10:00 am - 8:00 pm
The workshop will be held partly in English and partly in Spanish, with
no formal translation.
Given that the main objectives of the workshop are to foster the
development, distribution, and free access to new approaches and new
technological tools, participants are encouraged to prepare proper
documentation for the developed projects, both during and after the
workshop. For this version of Interactivos?, we ask you to publish the
results and source code under licenses that grant access and
distribution of the knowledge produced during the workshop.
The evaluation team will assess submitted projects for technical
feasibility – successful projects should have clearly specified
technical and spatial requirements. Should the evaluation team have
doubts about any technical requirements, they will contact the authors
of the proposal. Projects will be carried out and exhibited at
Medialab-Prado buildings. Medialab-Prado will provide basic equipment
and the means to produce the selected projects, pending prior
application from the proposal’s author(s).Access and use of
Medialab-prado’s technical equipment will be supervised by a coordinator
from the space. Expenses for material or equipment not planned for or
approved in advance will not be covered by Medialab-Prado, but will be
the expense of the project leaders.
Medialab-Prado will provide Web hosting as needed for the projects and
also the tools and platforms required by participants to properly
document the process and the results. LGRU and Medialab-Prado promotes
the use of free software tools and encourage participants of the
workshop to work with shared and open code applications and environments.
Travel and Lodging Aid
Medialab-Prado will provide lodging (at a Youth Hostel) for participants
who's project was selected and who are residing outside of Madrid.
Medialab Prado will also cover travel expenses to Madrid. In the case of
collectives, Medialab-Prado will cover travel expenses for just one
member of the group.
All those interested in taking part in the workshop must fill in and
submit the online submission form
Open Call closes: October 31 2012 – January 15, 2013
Selection of proposals: January 15 - February 2,2013
Call for collaborators: February 5 – April 9, 2013
Development of projects: April 10-23, 2013
For further information please contact interactivos[at]medialab-prado.es.
The evaluation team will comprise of the workshop curator and advisors
as well as Medialab-Prado staff. Projects will be judged based on:
Suitability to the call for projects
Technical and logistical feasibility; clarity in the explanation of
Combination of various fields of knowledge
Willingness to collaborate with others in project development
Use of open software tools and licenses that grant access to the
processes and the results
Notification of Selected projects
Selected projects will be announced on Medialab-Prado and LGRU website.
Applicants will receive notification via email.
The resulting prototypes will be presented to the public by their
developers and then exhibited at Medialab-Prado. In addition, the
projects and/or related documentation will be published on
Medialab-Prado and LGRU websites.
The developers of selected projects agree to attend the workshop from
April 10 to 23 and to finish and document their projects, as much as
possible during this time.
Projects carried out will be the property of their author(s), although
whenever said-projects are shown at festivals or exhibits, and whenever
images of said-projects are reproduced in catalogues or websites, their
relation with the Interactivos?'13 Tools for a Read-Write World workshop
carried out at Madrid should be acknowledged and the names of the people
who collaborated in developing the projects should also be credited. The
projects exhibited may be shown in Medialab-Prado and LGRU's website and
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