[ARENA] New book on Virtual Worlds: 2nd call for articles

Ana Boa-Ventura anaventura mail.utexas.edu
Quarta-Feira, 17 de Fevereiro de 2010 - 17:04:16 WET

********** 2nd CALL FOR CHAPTER PROPOSALS **********

Proposal Submission Deadline: February 28, 2010

*** Virtual Worlds, Second Life and Metaverse Platforms: New  
and Identity Paradigms ***

A book edited by:Nelson Zagalo, University of MinhoLeonel Morgado,  
University of Trás-os-Montes e Alto Douro, and Ana Boa-Ventura, The  
University of Texas at Austin

To be published by IGI
Global: http://www.igi-global.com/requests/details.asp?ID=794


The metaverse is emerging, through the increasing use of virtual world
technologies that act as platforms for end-users to create, develop, and
interact, expanding the realm of human communication, and collaboration.
Researchers and scholars are experiencing the importance of this new  
The private sector is also strongly investing in these domains. Even  
importantly, society is responding, and this will have a huge impact  
on life
This book will present texts whose focus are the scientific research on
uses, effects, developments and applications of various metaverse  
such as Second Life, Home (Sony), OpenSimulator, Open Croquet,  
Project Wonderland, World of Warcraft and others. The goal is to  
provide a
forum for the research community to present and discuss innovative
Whereas metaverse platforms are not a novel topic, they continue to pose
challenges in areas such as the adaptation of conventional research
methodologies and communication practices. Furthermore, these  
platforms are
reshaping our frameworks in topics as important as digital identity,
collaboration, entertainment and play, technology and arts, educational
objects, virtual space and digital representation, and communication  

***Objectives of the Book***

The mission of this book is to discuss the main issues, challenges,
opportunities and trends related to the metaverse and its potential for
research, society and technological evolution.
The overall objectives are:
. To discuss the impact of the metaverse and related new paradigms; . To
present new technological developments, and their current and future
possibilities . To present affective and cognitive effects of virtual  
. To discuss anthropological and social impacts; . To present new  
and simulation perspectives for art and design . To discuss the future
generations of virtual worlds; . To provide guidance for further  
and development; . To build a bridge between research and practice.

***Target Audience***

The target audience of this book will be composed of professionals and
researchers working in the fields of virtual worlds, virtual  
virtual reality, videogames, communication, design, computer science,
education, psychology and information technology.

***Recommended topics include, but are not limited to, the following:***

. Design
. Interactivity
. Technology
. Simulation
. Games and Play
. Aesthetics
. Creativity
. Communication Paradigms
. Culture and Identity
. Education
. Collaboration
. Behavioral studies and Emotion

***Submission Procedure***

Potential contributors are invited to submit on or before February 15,  
a 2-3 page chapter proposal clearly explaining the mission and  
concerns of
his or her proposed chapter. Authors of accepted proposals will be  
by March 15, 2010 about the status of their proposals and sent chapter
guidelines. Full chapters are expected to be submitted by June 15,  
2010. All
submitted chapters will be reviewed on a double-blind review basis.
Contributors may also be requested to serve as reviewers for this  
To follow the progress of this project, please visit
regularly: http://sites.google.com/site/metaverseparadigms


This book is scheduled to be published by IGI Global (formerly Idea  
Inc.), publisher of the “Information Science Reference” (formerly Idea  
Reference), “Medical Information Science Reference,” “Business Science
Reference,” and “Engineering Science Reference” imprints. For additional
information regarding the publisher, please visit www.igi-global.com.  
publication is anticipated to be released in 2011

***Important Dates***

February 15, 2010: Early Proposal Submission Deadline
February 28, 2010: Late Proposal Submission Deadline

March 15, 2010: Notification of Acceptance
June 15, 2010: Full Chapter Submission
August 30, 2010: Review Results Returned
October 30, 2010: Final Chapter Submission
November 30, 2010: Final Deadline

***Editorial Advisory Board Members***

Craig Becker, Emerging 3D Internet and Virtual Business EBO, IBM, USA
Graham Attwell, University of Warwick, United Kingdom
Isabel Valverde, Visualization and Intelligent Multimodal Interfaces,
INESC-ID, Portugal
João Mattar, Universidade Anhembi Morumbi and PUC/SP, Brazil
Julian Lombardi, Duke University, USA

***Inquiries and submissions can be forwarded electronically (Word  
or by mail to: ***

Nelson Zagalo, Communication and Society Studies Centre, University of  
- ICS, 4710-057 Braga - Portugal
Phone: +351 253 604 214 . Fax: +351 253 604 697 . Mobile: +351 962761660
e-mail: nzagalo  ics.uminho.pt or nzagalo  gmail.com

*** http://sites.google.com/site/metaverseparadigms ***
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